We Were Here
We Were Here runs on Windows on Arm through built-in x86 emulation (Prism).
Source record updated: Apr 1, 2024.
Pick your Arm PC above to see what this means for your machine.
Pick your device for a personalized verdict — saved in this browser.
Compatibility overview
- Type
- x86 emulation
- Source
- Qualcomm · Source
- Data updated
- Oct 10, 2026
Evidence and dates
- Data updated
- Oct 10, 2026
- Source record updated
- Apr 1, 2024
- Device test date
- Not recorded
Report a test
This opens a draft on GitHub. Review and submit it there. Reports require review before inclusion; a GitHub account is needed.
What this means
Install choice
We Were Here runs through Prism. Use the current x64 or x86 build, then test heavy workflows such as sync, export, plug-ins and background services.
Read the Prism guide →Game compatibility checks
We Were Here runs in the game catalog, but performance, launchers, DRM and online anti-cheat can still vary by title. Test the mode you actually plan to play.
Read the gaming guide →Data freshness
Qualcomm · Source · Source record updated: Apr 1, 2024.
We Were Here on Windows on Arm — FAQ
Does We Were Here work on Windows on Arm (Snapdragon X)?
We Were Here runs on Windows on Arm through built-in x86 emulation (Prism). Source record updated: Apr 1, 2024.
Is We Were Here native Arm64 or emulated?
We Were Here runs through Prism, the x86 emulation layer built into Windows 11 on Arm. Most apps work well under emulation with a modest performance overhead compared to native Arm64 builds.
Does We Were Here work on Snapdragon X2 Elite or NVIDIA RTX Spark?
We Were Here is listed as compatible with Windows on Arm, so it is a candidate for Snapdragon X2 Elite and NVIDIA RTX Spark PCs. Still test device-specific pieces such as drivers, plug-ins, GPU acceleration, anti-cheat and background services.